So, gaming. We've got the current Fletcher game (where, when we play again, I shall begin my army).
But, there's apparently been some interest in me doing some gaming, as well. The general idea is that we've run into the Problem of Epic. And that, of course, is the fact that the rules no longer work at Epic. And, this is very, very true. So, unless you want to be fighting Demon Lords and Gods all day long, probably either killing them in one round, or getting killed in one round, I suggest a new campaign:
Target level: 6-12.
I started you guys at Lamero's Pass at 12th level, but I was thinking of starting this one at 6th. Why?
That's the actual core D&D game. Most of the iconic monsters are built specifically for those levels. I'm not a fan of low level, but I think starting at 6 is a nice harmony. Characters far outclass commoners, but still are within the constraints of the world around them.
So, some ideas:
1. The Remote Campaign: A campaign set in the deep woods, the barren desert, the isolated mountain tops. Nature has gone mad; her Druids are no longer her favored children and creatures that were once always N have suddenly gone Chaotic or Evil (or both!). The weather seems to have a mind of its own, and that mind is a cruel one. Animals stalk for entertainment or pleasure. The very sources of nourishment are out to get you.
Options? You could be city-folk trying to turn this around. Mages and Paladins and Rogues trying to see why the Rangers, Druids, and Barbarians are all cowering in their huts.
Or, you could be a group of heretic wilderness dwellers that have been charged to go out and either A) restore the humanoid races to Nature's favor or B) Put Nature down.
Enemies? Animals, dark fey, corrupted elementals, etc.
2. Faeries and Demons, take 2.
If you read that MFT bit I posted, I feature a village beseiged by an enormous flying ship. Its dread, monstrous captain had a crew of swirling wraiths and chittering goblins that sacked towns, kidnapped the helpless, and were general dicks. Legend has it that the Captain Salvidore is blessed by the Dark Powers of a certain Demon Lord, and uses that power to travel from plane to plane, wreaking havoc.
Options? Revenge-seeking family members; the classic adventurers hired to rescue a recently kidnapped; a rival crew of sky-pirates with a grudge against Cap'n Salvidore; Celestials; Children that either escaped Salvidore, or lost their parents in a raid...
Enemies: All sorts.
3. The Zoo.
Another stab at the ill-fated Zombie Campaign... but without the zombies. What happened if Bugbears and Beholders wandered the streets of Kalamazoo?
Options: Rather than playing us, characters could be D&D folken mistakenly in "The Real World," having to make contancts with the locals (we could be NPC's ^_~) in order to not get shot by dubro cops... or anything of that nature. Locals that suddenly find themselvs gaining class levels (be they d20 modern or D&D standard).
Can you see it, the cemetery across from K, with some modern Dread Necromancer raising a whole slew of undead to march down West Main...
The black, ragged wings of a Black Dragon unfurling from atop the spire at Stetson Chapel...
Vampires clustered in the rafters of the Miller Auditorium...
Enemies: A well-rounded mix of D&D's most famous creatures.
An idea: I've been reading His Dark Materials. Having got most of the way through the second book, the idea of daemons is one that I think could translate very well into D&D, be they as Animal Companions or (more likely) Familiars.
It could be cool to design a new mechanic where people can have a daemon (a sentient animal that is, for all intents and purposes, a person's soul. It has its own distinct personality, even thought it's just a reflection of your own).
Gojir might have Mosura, his dire-moth familiar, always circling overhead and warning him when Hershal's in danger. She offers him advice and helps calm him down from a mighty Rage!...
Shael might have Silver, his fox familar. While he keeps his eyes to the distance, Silver's nose warns him when danger is near. She tracks the latest undead threat and helps him plan the keenest method of attacked against a hungry horde.
Iiliam the Dread Necromancer has her snake daemon, Kylios. He slithers around her neck like a choker, tongue flickering and warning her when those around her are lying. He offers the perfect form to glide underfoot of her undead minions, and help keep control of her forces.
And so on and so forth. We could just use the Familiar rules for Wizard/Sorcerer, or we could modify them to make them more personally relevant to each character/class.
Just an idea.
- Music:"Bye Bye Bye" N*Sync